Sometimes quests will simply break and not give you the next update prompt or characters won't speak when prompted. Certain bits of the quest can be skipped if the player has a jet pack to fly over gates locked by story progression, this will break the quest and trigger the non-responsive Kit bug.ĥ. Entering VATS while in a marked settlement after dismissing Kit, before she walks out after being dismissed, will crash the game.Ĥ. While she is technically a companion she cannot be assigned to a settlement or a role and will always walk back to Symphony Station when dismissed.ģ. You can even tinker with it in the workshop and apply different skins that will make apply different paint jobs to make you look like anything from Mark 2, Mark 3, or even the Iron Patriot.
Kit will sometimes stop responding to your commands or following you which can only be fixed by loading an earlier save or reinstalling the mod.Ģ. War Machine mod does just that and while you won’t be as agile as the real Iron Man, you’ll still be a real powerhouse. The story is fantastic and was more thought provoking and emotional than most of the actual game, however, as others have said there are a lot of bugs. The writing is okay, but it's not stellar enough to be worth putting up with the bugfest. It might be good when they get the bugs ironed out, but at the moment, no, I can't say that it is good. I can restart the conversation by selecting empty air near (but not exactly at) the place the note was before I picked it up, but she just repeats what she said before and concludes with the reference to the terminal on the desk. It's inaccessible, and the companion won't talk about it. She ends it by saying "that terminal over there should have some clues." Fair enough, but it doesn't. I picked up the note and read it, which prompted a conversation with the companion. Move over Iron Man because WAR MACHINE is here This great mod by NewerMind43 and captain-ultima is a Power Armor Mod of War Machine from the Iron Man Comics.
(This is the one that's finally prompting me to uninstall the mod.) I'm not physically stuck this time, but I went to a location and found a dead guy with a note pinned to his chest. And again, the door (which can only be opened via the terminal outside) closed and locked itself.ģ. was there anything else to do in there? And went back in. I did, and went inside, did what I was supposed to do in there, and went back out. There's a room which can only be opened with a terminal, and you have to solve a puzzle to get the terminal to work. And when, not realizing that, I went in anyway, the door closed and relocked itself behind me.Ģ. someone, while the companion went inside. Nope! I was supposed to stay outside and talk to.
When that gate later opened, I assumed I was allowed in there now. There's a locked gate with an unpickable lock. Within about an hour of playing it, I've twice had the "physically stuck" thing happen.ġ. Not always in the "you can't progress in the story until you solve this puzzle" sense, either sometimes you're PHYSICALLY stuck. And if you go off the rails, you get stuck. You ever play one of those adventure games where the solution is not something that a sane person would reasonably think would work, but basically "do whatever wacky sequence of actions apparently made sense to the developer"? Yeah, this is like that.
TBH i was so damn close to uninstalling the mod but i was way too far in for me to give up and had some time on my hands so spent a couple hours checking everything for bugs and those are the main ones well of course you have a gate bug where if you dont agree to kill her the gate wont open so you just have to go with the other option of course after like an hour of searching the entire station i figured it out i did it mainly did it because i realized there is barely any information on the bugs and how to get past them atm.Overall. Originally posted by Venord:Yeah i figured it out DO NOT wear power armour while talking to him and make sure u have a extra save right after entering the library another bug i encountered a little later on is in the room with the red telephone do a save right after you finish with the red telephone before you talk to her one of the dialogue options is messed up and leaves you stuck That's about the time I said "Screw this ♥♥♥♥!" and uninstalled the mod, who wants the grief?